@startuml
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!define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias) ENTITY(rectangle,black,signal_cellular_4_bar,_alias,MATERIAL SIGNAL_CELLULAR_4_BAR)
!define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label) ENTITY(rectangle,black,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR)
!define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label, _shape) ENTITY(_shape,black,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR)
!define MATERIAL_SIGNAL_CELLULAR_4_BAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,signal_cellular_4_bar,_label, _alias,MATERIAL SIGNAL_CELLULAR_4_BAR)
skinparam folderBackgroundColor<<MATERIAL SIGNAL_CELLULAR_4_BAR>> White
@enduml